With the right skills this background income can actually become quite lucrative, so you might to make sure that you increase the difficulty of the rolls a bit when a player happens to be an expert trader. Keep in mind though that in Traveller time passes quickly. It does have a trading system which lets you buy and sell cargo based on skill rolls and so make a profit or they can also take on passengers, transport mail, etc.
The players not totally owning their ship and having to do monthly payments, both for upkeep and as mortgage is actually the default assumption in Traveller.īut unlike Shadowrun there is no wealth guideline or advice on how much should they make for each mission (or what a mission actually is). So, anyone have any tips or suggestions for running a Traveller game? I'll probably limit character species to the various flavors of humanti. It looks like I'll be able to add things to it as I see fit especially since none of my players have any experience with any edition of the game. I plan on using the standard setting from the current edition of the game. Does the game have options for handling jobs to generate income outside of normal game play? Is there a good chance of that happening in Traveller as well? My second concern is that I don't really want to role play every single cargo run or minor job they do to make bank as I want to focus on the ones that make for fun adventures.
I had a hard time with games like Shadowrun where it seemed like the PCs never really made enough nuyen to even make running worthwhile. The first is making sure the PCs are actually make enough money to keep themselves afloat. So I'll want them to have a to float a monthly ship payment on top of paying upkeep, salaries, and any miscellaneous expenses that will pop up from time-to-time.
TRAVELLER RPG CHARACTER CREATION FREE
Odds are good my campaign will revolve around free traders and I figure the PCs won't actually own their own ship outright. As the thread title states, I'm looking for opinions from people who have experience with Traveller. And the ones I did find were mostly by Seth Skorkowsky though at least they're very good. For a game that's been around in one form or another since 1977 there's a dearth of videos about it on YouTube. I've got my sights on Traveller 2nd edition by Mongoose Publishing. I've got an itch to run a science fiction campaign, and while I'm not looking for something so fantastic as Star Trek or Star Wars I'm okay with FTL and artificial gravity.